We find the barrel, grip and magazine in these areas:īoth 128 and 255 have no effect, so the finish wears using the default behavior in these areas: Values around 196 in the alpha channel subtract from the refinishable areas of the weapon. Since the monster is an important feature of the design, we should make that portion of the graphic more durable so that it is readable even when the finish is well worn. The eyes align with an exposed edge that gets easily scratched. There’s also an issue with the monster graphic on the buttstock. We decided the design would improve if the magazine, grip, and barrel were unpainted. This finish uses the Custom Paint Job style, and has "Ignore Weapon Size Scale" enabled in order for the pattern to line up exactly with the weapon’s original UVs. That said the wear values don't have to be the full range and many weapon finishes ship with wear values from Factory New (0.0) to Battle Scarred (0.6). In general, finishes should be available in all wear values from Factory New to Battle Scarred with a few exceptions. Important features of your design should never wear to the substrate.Important features of your design wear too quickly.Your design requires more of the substrate to be revealed.Your design requires more coverage than the default.Some finish types can modify how the finish reveals the substrate by storing additional data in the pattern’s alpha channel. The original, unfinished material underneath is called the substrate. This texture also influences how quickly the finish wears off different features of the weapon. On top of their RGB channels, Color textures have an additional, optional “alpha” channel.Įach finishable weapon uses a special texture to determine what parts should receive finish. The texture responsible for the grime and the one for the scratch pattern are both placed randomly so that each wear pattern is unique, even when the wear amount is identical. As the wear increases, more scratches appear on the surface and the weapon becomes grimier. On application, a random value is chosen within that range.
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